In-flight Entertainment and Connectivity Market, Global Outlook and Forecast 2023-2028

Report ID: 1631955 | Published Date: Jan 2025 | No. of Page: 62 | Base Year: 2024 | Rating: 4.9 | Webstory: Check our Web story

In-flight entertainment refers to the entertainment available to aircraft passengers during the flight. Such as piano, lounge, restaurant, smoking room and bar. Connections refer to services such as Internet browsing, text messaging, mobile phone use (if allowed), and wireless streaming.
This report contains market size and forecasts of In-flight Entertainment and Connectivity in Global, including the following market information:
Global In-flight Entertainment and Connectivity Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global In-flight Entertainment and Connectivity market was valued at 6325.9 million in 2021 and is projected to reach US$ 14570 million by 2028, at a CAGR of 12.7% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
IFE Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of In-flight Entertainment and Connectivity include Panasonic Avionics, Thales Group, Rockwell Collins, Gogo LLC, Honeywell International, Zodiac Aerospace and Global Eagle Entertainment, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the In-flight Entertainment and Connectivity companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-flight Entertainment and Connectivity Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global In-flight Entertainment and Connectivity Market Segment Percentages, by Type, 2021 (%)
IFE Hardware
IFE Connectivity
IFE Content
Global In-flight Entertainment and Connectivity Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global In-flight Entertainment and Connectivity Market Segment Percentages, by Application, 2021 (%)
Civil Aircraft
Private Plane
Global In-flight Entertainment and Connectivity Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global In-flight Entertainment and Connectivity Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies In-flight Entertainment and Connectivity revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies In-flight Entertainment and Connectivity revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Panasonic Avionics
Thales Group
Rockwell Collins
Gogo LLC
Honeywell International
Zodiac Aerospace
Global Eagle Entertainment

Frequently Asked Questions
In-flight Entertainment and Connectivity Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
In-flight Entertainment and Connectivity Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
In-flight Entertainment and Connectivity Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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