Augmented Reality (AR) in Entertainment Market, Global Outlook and Forecast 2023-2028

Report ID: 1211989 | Published Date: Jan 2025 | No. of Page: 66 | Base Year: 2024 | Rating: 3.8 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Augmented Reality (AR) in Entertainment Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Augmented Reality (AR) in Entertainment Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Augmented Reality (AR) in Entertainment Overall Market Size
    2.1 Global Augmented Reality (AR) in Entertainment Market Size: 2021 VS 2028
    2.2 Global Augmented Reality (AR) in Entertainment Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Augmented Reality (AR) in Entertainment Players in Global Market
    3.2 Top Global Augmented Reality (AR) in Entertainment Companies Ranked by Revenue
    3.3 Global Augmented Reality (AR) in Entertainment Revenue by Companies
    3.4 Top 3 and Top 5 Augmented Reality (AR) in Entertainment Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Augmented Reality (AR) in Entertainment Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality (AR) in Entertainment Players in Global Market
        3.6.1 List of Global Tier 1 Augmented Reality (AR) in Entertainment Companies
        3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality (AR) in Entertainment Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Augmented Reality (AR) in Entertainment Market Size Markets, 2021 & 2028
        4.1.2 AR in Games
        4.1.3 AR in Music
        4.1.4 Others
    4.2 By Type - Global Augmented Reality (AR) in Entertainment Revenue & Forecasts
        4.2.1 By Type - Global Augmented Reality (AR) in Entertainment Revenue, 2017-2022
        4.2.2 By Type - Global Augmented Reality (AR) in Entertainment Revenue, 2023-2028
        4.2.3 By Type - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Augmented Reality (AR) in Entertainment Market Size, 2021 & 2028
        5.1.2 Theater
        5.1.3 Museums
        5.1.4 Amusement Parks
        5.1.5 Music Concerts
        5.1.6 Others
    5.2 By Application - Global Augmented Reality (AR) in Entertainment Revenue & Forecasts
        5.2.1 By Application - Global Augmented Reality (AR) in Entertainment Revenue, 2017-2022
        5.2.2 By Application - Global Augmented Reality (AR) in Entertainment Revenue, 2023-2028
        5.2.3 By Application - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Augmented Reality (AR) in Entertainment Market Size, 2021 & 2028
    6.2 By Region - Global Augmented Reality (AR) in Entertainment Revenue & Forecasts
        6.2.1 By Region - Global Augmented Reality (AR) in Entertainment Revenue, 2017-2022
        6.2.2 By Region - Global Augmented Reality (AR) in Entertainment Revenue, 2023-2028
        6.2.3 By Region - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Augmented Reality (AR) in Entertainment Revenue, 2017-2028
        6.3.2 US Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.3.3 Canada Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.3.4 Mexico Augmented Reality (AR) in Entertainment Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Augmented Reality (AR) in Entertainment Revenue, 2017-2028
        6.4.2 Germany Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.3 France Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.4 U.K. Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.5 Italy Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.6 Russia Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.7 Nordic Countries Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.4.8 Benelux Augmented Reality (AR) in Entertainment Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Augmented Reality (AR) in Entertainment Revenue, 2017-2028
        6.5.2 China Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.5.3 Japan Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.5.4 South Korea Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.5.5 Southeast Asia Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.5.6 India Augmented Reality (AR) in Entertainment Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Augmented Reality (AR) in Entertainment Revenue, 2017-2028
        6.6.2 Brazil Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.6.3 Argentina Augmented Reality (AR) in Entertainment Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Augmented Reality (AR) in Entertainment Revenue, 2017-2028
        6.7.2 Turkey Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.7.3 Israel Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.7.4 Saudi Arabia Augmented Reality (AR) in Entertainment Market Size, 2017-2028
        6.7.5 UAE Augmented Reality (AR) in Entertainment Market Size, 2017-2028
7 Players Profiles
    7.1 Google
        7.1.1 Google Corporate Summary
        7.1.2 Google Business Overview
        7.1.3 Google Augmented Reality (AR) in Entertainment Major Product Offerings
        7.1.4 Google Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.1.5 Google Key News
    7.2 Microsoft
        7.2.1 Microsoft Corporate Summary
        7.2.2 Microsoft Business Overview
        7.2.3 Microsoft Augmented Reality (AR) in Entertainment Major Product Offerings
        7.2.4 Microsoft Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.2.5 Microsoft Key News
    7.3 Blippar
        7.3.1 Blippar Corporate Summary
        7.3.2 Blippar Business Overview
        7.3.3 Blippar Augmented Reality (AR) in Entertainment Major Product Offerings
        7.3.4 Blippar Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.3.5 Blippar Key News
    7.4 Marxent Labs
        7.4.1 Marxent Labs Corporate Summary
        7.4.2 Marxent Labs Business Overview
        7.4.3 Marxent Labs Augmented Reality (AR) in Entertainment Major Product Offerings
        7.4.4 Marxent Labs Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.4.5 Marxent Labs Key News
    7.5 Electronic Arts
        7.5.1 Electronic Arts Corporate Summary
        7.5.2 Electronic Arts Business Overview
        7.5.3 Electronic Arts Augmented Reality (AR) in Entertainment Major Product Offerings
        7.5.4 Electronic Arts Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.5.5 Electronic Arts Key News
    7.6 Evolution Studios
        7.6.1 Evolution Studios Corporate Summary
        7.6.2 Evolution Studios Business Overview
        7.6.3 Evolution Studios Augmented Reality (AR) in Entertainment Major Product Offerings
        7.6.4 Evolution Studios Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.6.5 Evolution Studios Key News
    7.7 KUNOS-Simulazioni Srl
        7.7.1 KUNOS-Simulazioni Srl Corporate Summary
        7.7.2 KUNOS-Simulazioni Srl Business Overview
        7.7.3 KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Major Product Offerings
        7.7.4 KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.7.5 KUNOS-Simulazioni Srl Key News
    7.8 Slightly Mad Studios
        7.8.1 Slightly Mad Studios Corporate Summary
        7.8.2 Slightly Mad Studios Business Overview
        7.8.3 Slightly Mad Studios Augmented Reality (AR) in Entertainment Major Product Offerings
        7.8.4 Slightly Mad Studios Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.8.5 Slightly Mad Studios Key News
    7.9 Viewpoint Games
        7.9.1 Viewpoint Games Corporate Summary
        7.9.2 Viewpoint Games Business Overview
        7.9.3 Viewpoint Games Augmented Reality (AR) in Entertainment Major Product Offerings
        7.9.4 Viewpoint Games Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.9.5 Viewpoint Games Key News
    7.10 Slightly Mad
        7.10.1 Slightly Mad Corporate Summary
        7.10.2 Slightly Mad Business Overview
        7.10.3 Slightly Mad Augmented Reality (AR) in Entertainment Major Product Offerings
        7.10.4 Slightly Mad Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.10.5 Slightly Mad Key News
    7.11 Ubisoft
        7.11.1 Ubisoft Corporate Summary
        7.11.2 Ubisoft Business Overview
        7.11.3 Ubisoft Augmented Reality (AR) in Entertainment Major Product Offerings
        7.11.4 Ubisoft Augmented Reality (AR) in Entertainment Revenue in Global Market (2017-2022)
        7.11.5 Ubisoft Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Augmented Reality (AR) in Entertainment Market Opportunities & Trends in Global Market
    Table 2. Augmented Reality (AR) in Entertainment Market Drivers in Global Market
    Table 3. Augmented Reality (AR) in Entertainment Market Restraints in Global Market
    Table 4. Key Players of Augmented Reality (AR) in Entertainment in Global Market
    Table 5. Top Augmented Reality (AR) in Entertainment Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Augmented Reality (AR) in Entertainment Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Augmented Reality (AR) in Entertainment Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Augmented Reality (AR) in Entertainment Product Type
    Table 9. List of Global Tier 1 Augmented Reality (AR) in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Augmented Reality (AR) in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Augmented Reality (AR) in Entertainment Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Augmented Reality (AR) in Entertainment Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Augmented Reality (AR) in Entertainment Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Augmented Reality (AR) in Entertainment Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Augmented Reality (AR) in Entertainment Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Augmented Reality (AR) in Entertainment Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 30. Google Corporate Summary
    Table 31. Google Augmented Reality (AR) in Entertainment Product Offerings
    Table 32. Google Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 33. Microsoft Corporate Summary
    Table 34. Microsoft Augmented Reality (AR) in Entertainment Product Offerings
    Table 35. Microsoft Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 36. Blippar Corporate Summary
    Table 37. Blippar Augmented Reality (AR) in Entertainment Product Offerings
    Table 38. Blippar Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 39. Marxent Labs Corporate Summary
    Table 40. Marxent Labs Augmented Reality (AR) in Entertainment Product Offerings
    Table 41. Marxent Labs Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 42. Electronic Arts Corporate Summary
    Table 43. Electronic Arts Augmented Reality (AR) in Entertainment Product Offerings
    Table 44. Electronic Arts Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 45. Evolution Studios Corporate Summary
    Table 46. Evolution Studios Augmented Reality (AR) in Entertainment Product Offerings
    Table 47. Evolution Studios Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 48. KUNOS-Simulazioni Srl Corporate Summary
    Table 49. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Product Offerings
    Table 50. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 51. Slightly Mad Studios Corporate Summary
    Table 52. Slightly Mad Studios Augmented Reality (AR) in Entertainment Product Offerings
    Table 53. Slightly Mad Studios Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 54. Viewpoint Games Corporate Summary
    Table 55. Viewpoint Games Augmented Reality (AR) in Entertainment Product Offerings
    Table 56. Viewpoint Games Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 57. Slightly Mad Corporate Summary
    Table 58. Slightly Mad Augmented Reality (AR) in Entertainment Product Offerings
    Table 59. Slightly Mad Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 60. Ubisoft Corporate Summary
    Table 61. Ubisoft Augmented Reality (AR) in Entertainment Product Offerings
    Table 62. Ubisoft Augmented Reality (AR) in Entertainment Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Augmented Reality (AR) in Entertainment Segment by Type in 2021
    Figure 2. Augmented Reality (AR) in Entertainment Segment by Application in 2021
    Figure 3. Global Augmented Reality (AR) in Entertainment Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Augmented Reality (AR) in Entertainment Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Augmented Reality (AR) in Entertainment Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Augmented Reality (AR) in Entertainment Revenue in 2021
    Figure 8. By Type - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 12. US Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 16. Germany Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 17. France Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 24. China Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 28. India Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 30. Brazil Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Augmented Reality (AR) in Entertainment Revenue Market Share, 2017-2028
    Figure 33. Turkey Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Augmented Reality (AR) in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 37. Google Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Microsoft Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Blippar Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Marxent Labs Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. Electronic Arts Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Evolution Studios Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Slightly Mad Studios Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. Viewpoint Games Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 46. Slightly Mad Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 47. Ubisoft Augmented Reality (AR) in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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Frequently Asked Questions
Augmented Reality in Entertainment Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Augmented Reality in Entertainment Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Augmented Reality in Entertainment Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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