Global and United States VR Equipment Market Report & Forecast 2024-2031

Report ID: 1862387 | Published Date: Jan 2025 | No. of Page: 109 | Base Year: 2024 | Rating: 3.9 | Webstory: Check our Web story
1 Study Coverage
    1.1 VR Equipment Revenue in VR Equipment Business (2017-2022) & (US$ Million) Introduction
    1.2 Global VR Equipment Outlook 2017 VS 2022 VS 2028
        1.2.1 Global VR Equipment Market Size for the Year 2017-2028
        1.2.2 Global VR Equipment Market Size for the Year 2017-2028
    1.3 VR Equipment Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States VR Equipment in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of VR Equipment Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 VR Equipment Market Dynamics
        1.4.1 VR Equipment Industry Trends
        1.4.2 VR Equipment Market Drivers
        1.4.3 VR Equipment Market Challenges
        1.4.4 VR Equipment Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 VR Equipment by Type
    2.1 VR Equipment Market Segment by Type
        2.1.1 Head Mounted Displays
        2.1.2 Head Trackers
        2.1.3 Motion Trackers
        2.1.4 3D Controllers
        2.1.5 Data Gloves
        2.1.6 Haptic Devices
        2.1.7 Others
    2.2 Global VR Equipment Market Size by Type (2017, 2022 & 2028)
    2.3 Global VR Equipment Market Size by Type (2017-2028)
    2.4 United States VR Equipment Market Size by Type (2017, 2022 & 2028)
    2.5 United States VR Equipment Market Size by Type (2017-2028)
3 VR Equipment by Application
    3.1 VR Equipment Market Segment by Application
        3.1.1 Educational
        3.1.2 Industrial
        3.1.3 Medical
        3.1.4 Entertainment
        3.1.5 Others
    3.2 Global VR Equipment Market Size by Application (2017, 2022 & 2028)
    3.3 Global VR Equipment Market Size by Application (2017-2028)
    3.4 United States VR Equipment Market Size by Application (2017, 2022 & 2028)
    3.5 United States VR Equipment Market Size by Application (2017-2028)
4 Global VR Equipment Competitor Landscape by Company
    4.1 Global VR Equipment Market Size by Company
        4.1.1 Top Global VR Equipment Companies Ranked by Revenue (2021)
        4.1.2 Global VR Equipment Revenue by Player (2017-2022)
    4.2 Global VR Equipment Concentration Ratio (CR)
        4.2.1 VR Equipment Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of VR Equipment in 2021
        4.2.3 Global VR Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global VR Equipment Headquarters, Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
        4.3.1 Global VR Equipment Headquarters and Area Served
        4.3.2 Global VR Equipment Companies Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into VR Equipment Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States VR Equipment Market Size by Company
        4.5.1 Top VR Equipment Players in United States, Ranked by Revenue (2021)
        4.5.2 United States VR Equipment Revenue by Players (2020, 2021 & 2022)
5 Global VR Equipment Market Size by Region
    5.1 Global VR Equipment Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global VR Equipment Market Size by Region (2017-2028)
        5.2.1 Global VR Equipment Market Size by Region: 2017-2022
        5.2.2 Global VR Equipment Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America VR Equipment Market Size YoY Growth 2017-2028
        6.1.2 North America VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific VR Equipment Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific VR Equipment Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe VR Equipment Market Size YoY Growth 2017-2028
        6.3.2 Europe VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America VR Equipment Market Size YoY Growth 2017-2028
        6.4.2 Latin America VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa VR Equipment Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa VR Equipment Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 UAE
7 Company Profiles
    7.1 Starbreeze
        7.1.1 Starbreeze Company Details
        7.1.2 Starbreeze Business Overview
        7.1.3 Starbreeze VR Equipment Introduction
        7.1.4 Starbreeze Revenue in VR Equipment Business (2017-2022)
        7.1.5 Starbreeze Recent Development
    7.2 Google
        7.2.1 Google Company Details
        7.2.2 Google Business Overview
        7.2.3 Google VR Equipment Introduction
        7.2.4 Google Revenue in VR Equipment Business (2017-2022)
        7.2.5 Google Recent Development
    7.3 Vuzix
        7.3.1 Vuzix Company Details
        7.3.2 Vuzix Business Overview
        7.3.3 Vuzix VR Equipment Introduction
        7.3.4 Vuzix Revenue in VR Equipment Business (2017-2022)
        7.3.5 Vuzix Recent Development
    7.4 HTC
        7.4.1 HTC Company Details
        7.4.2 HTC Business Overview
        7.4.3 HTC VR Equipment Introduction
        7.4.4 HTC Revenue in VR Equipment Business (2017-2022)
        7.4.5 HTC Recent Development
    7.5 Sony
        7.5.1 Sony Company Details
        7.5.2 Sony Business Overview
        7.5.3 Sony VR Equipment Introduction
        7.5.4 Sony Revenue in VR Equipment Business (2017-2022)
        7.5.5 Sony Recent Development
    7.6 Microsoft
        7.6.1 Microsoft Company Details
        7.6.2 Microsoft Business Overview
        7.6.3 Microsoft VR Equipment Introduction
        7.6.4 Microsoft Revenue in VR Equipment Business (2017-2022)
        7.6.5 Microsoft Recent Development
    7.7 Meta
        7.7.1 Meta Company Details
        7.7.2 Meta Business Overview
        7.7.3 Meta VR Equipment Introduction
        7.7.4 Meta Revenue in VR Equipment Business (2017-2022)
        7.7.5 Meta Recent Development
    7.8 Freefly
        7.8.1 Freefly Company Details
        7.8.2 Freefly Business Overview
        7.8.3 Freefly VR Equipment Introduction
        7.8.4 Freefly Revenue in VR Equipment Business (2017-2022)
        7.8.5 Freefly Recent Development
    7.9 Oculus
        7.9.1 Oculus Company Details
        7.9.2 Oculus Business Overview
        7.9.3 Oculus VR Equipment Introduction
        7.9.4 Oculus Revenue in VR Equipment Business (2017-2022)
        7.9.5 Oculus Recent Development
    7.10 Samsung
        7.10.1 Samsung Company Details
        7.10.2 Samsung Business Overview
        7.10.3 Samsung VR Equipment Introduction
        7.10.4 Samsung Revenue in VR Equipment Business (2017-2022)
        7.10.5 Samsung Recent Development
    7.11 Vive
        7.11.1 Vive Company Details
        7.11.2 Vive Business Overview
        7.11.3 Vive VR Equipment Introduction
        7.11.4 Vive Revenue in VR Equipment Business (2017-2022)
        7.11.5 Vive Recent Development
    7.12 Avegant
        7.12.1 Avegant Company Details
        7.12.2 Avegant Business Overview
        7.12.3 Avegant VR Equipment Introduction
        7.12.4 Avegant Revenue in VR Equipment Business (2017-2022)
        7.12.5 Avegant Recent Development
    7.13 Razer
        7.13.1 Razer Company Details
        7.13.2 Razer Business Overview
        7.13.3 Razer VR Equipment Introduction
        7.13.4 Razer Revenue in VR Equipment Business (2017-2022)
        7.13.5 Razer Recent Development
    7.14 Zeiss
        7.14.1 Zeiss Company Details
        7.14.2 Zeiss Business Overview
        7.14.3 Zeiss VR Equipment Introduction
        7.14.4 Zeiss Revenue in VR Equipment Business (2017-2022)
        7.14.5 Zeiss Recent Development
    7.15 VisusVR
        7.15.1 VisusVR Company Details
        7.15.2 VisusVR Business Overview
        7.15.3 VisusVR VR Equipment Introduction
        7.15.4 VisusVR Revenue in VR Equipment Business (2017-2022)
        7.15.5 VisusVR Recent Development
    7.16 FOVE
        7.16.1 FOVE Company Details
        7.16.2 FOVE Business Overview
        7.16.3 FOVE VR Equipment Introduction
        7.16.4 FOVE Revenue in VR Equipment Business (2017-2022)
        7.16.5 FOVE Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. VR Equipment Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. VR Equipment Market Trends
    Table 3. VR Equipment Market Drivers
    Table 4. VR Equipment Market Challenges
    Table 5. VR Equipment Market Restraints
    Table 6. Global VR Equipment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States VR Equipment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global VR Equipment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States VR Equipment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top VR Equipment Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global VR Equipment Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global VR Equipment Revenue Share by Player, 2017-2022
    Table 13. Global VR Equipment Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global VR Equipment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Equipment as of 2021)
    Table 15. Top Players of VR Equipment in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in VR Equipment Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into VR Equipment Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top VR Equipment Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States VR Equipment Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States VR Equipment Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global VR Equipment Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global VR Equipment Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global VR Equipment Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific VR Equipment Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa VR Equipment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Starbreeze Company Details
    Table 31. Starbreeze Business Overview
    Table 32. Starbreeze VR Equipment Product
    Table 33. Starbreeze Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 34. Starbreeze Recent Development
    Table 35. Google Company Details
    Table 36. Google Business Overview
    Table 37. Google VR Equipment Product
    Table 38. Google Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 39. Google Recent Development
    Table 40. Vuzix Company Details
    Table 41. Vuzix Business Overview
    Table 42. Vuzix VR Equipment Product
    Table 43. Vuzix Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 44. Vuzix Recent Development
    Table 45. HTC Company Details
    Table 46. HTC Business Overview
    Table 47. HTC VR Equipment Product
    Table 48. HTC Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 49. HTC Recent Development
    Table 50. Sony Company Details
    Table 51. Sony Business Overview
    Table 52. Sony VR Equipment Product
    Table 53. Sony Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 54. Sony Recent Development
    Table 55. Microsoft Company Details
    Table 56. Microsoft Business Overview
    Table 57. Microsoft VR Equipment Product
    Table 58. Microsoft Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 59. Microsoft Recent Development
    Table 60. Meta Company Details
    Table 61. Meta Business Overview
    Table 62. Meta VR Equipment Product
    Table 63. Meta Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 64. Meta Recent Development
    Table 65. Freefly Company Details
    Table 66. Freefly Business Overview
    Table 67. Freefly VR Equipment Product
    Table 68. Freefly Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 69. Freefly Recent Development
    Table 70. Oculus Company Details
    Table 71. Oculus Business Overview
    Table 72. Oculus VR Equipment Product
    Table 73. Oculus Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 74. Oculus Recent Development
    Table 75. Samsung Company Details
    Table 76. Samsung Business Overview
    Table 77. Samsung VR Equipment Product
    Table 78. Samsung Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 79. Samsung Recent Development
    Table 80. Vive Company Details
    Table 81. Vive Business Overview
    Table 82. Vive VR Equipment Product
    Table 83. Vive Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 84. Vive Recent Development
    Table 85. Avegant Company Details
    Table 86. Avegant Business Overview
    Table 87. Avegant VR Equipment Product
    Table 88. Avegant Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 89. Avegant Recent Development
    Table 90. Razer Company Details
    Table 91. Razer Business Overview
    Table 92. Razer VR Equipment Product
    Table 93. Razer Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 94. Razer Recent Development
    Table 95. Zeiss Company Details
    Table 96. Zeiss Business Overview
    Table 97. Zeiss VR Equipment Product
    Table 98. Zeiss Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 99. Zeiss Recent Development
    Table 100. VisusVR Company Details
    Table 101. VisusVR Business Overview
    Table 102. VisusVR VR Equipment Product
    Table 103. VisusVR Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 104. VisusVR Recent Development
    Table 105. FOVE Company Details
    Table 106. FOVE Business Overview
    Table 107. FOVE VR Equipment Product
    Table 108. FOVE Revenue in VR Equipment Business (2017-2022) & (US$ Million)
    Table 109. FOVE Recent Development
    Table 110. Research Programs/Design for This Report
    Table 111. Key Data Information from Secondary Sources
    Table 112. Key Data Information from Primary Sources
List of Figures
    Figure 1. VR Equipment Product Picture
    Figure 2. Global VR Equipment Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global VR Equipment Market Size 2017-2028 (US$ Million)
    Figure 4. United States VR Equipment Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States VR Equipment Market Size 2017-2028 (US$ Million)
    Figure 6. United States VR Equipment Market Share in Global 2017-2028
    Figure 7. VR Equipment Report Years Considered
    Figure 8. Product Picture of Head Mounted Displays
    Figure 9. Product Picture of Head Trackers
    Figure 10. Product Picture of Motion Trackers
    Figure 11. Product Picture of 3D Controllers
    Figure 12. Product Picture of Data Gloves
    Figure 13. Product Picture of Haptic Devices
    Figure 14. Product Picture of Others
    Figure 15. Global VR Equipment Market Share by Type in 2022 & 2028
    Figure 16. Global VR Equipment Market Size by Type (2017-2028) & (US$ Million)
    Figure 17. Global VR Equipment Market Share by Type (2017-2028)
    Figure 18. United States VR Equipment Market Share by Type in 2022 & 2028
    Figure 19. United States VR Equipment Market Size by Type (2017-2028) & (US$ Million)
    Figure 20. United States VR Equipment Market Share by Type (2017-2028)
    Figure 21. Product Picture of Educational
    Figure 22. Product Picture of Industrial
    Figure 23. Product Picture of Medical
    Figure 24. Product Picture of Entertainment
    Figure 25. Product Picture of Others
    Figure 26. Global VR Equipment Market Share by Application in 2022 & 2028
    Figure 27. Global VR Equipment Market Size by Application (2017-2028) & (US$ Million)
    Figure 28. Global VR Equipment Market Share by Application (2017-2028)
    Figure 29. United States VR Equipment Market Share by Application in 2022 & 2028
    Figure 30. United States VR Equipment Market Size by Application (2017-2028) & (US$ Million)
    Figure 31. United States VR Equipment Market Share by Application (2017-2028)
    Figure 32. North America VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 33. U.S. VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Canada VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Europe VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 36. Germany VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. France VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. U.K. VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. Italy VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Russia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Asia-Pacific VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 42. China VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Japan VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. South Korea VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. India VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Australia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Taiwan VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Indonesia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Thailand VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Malaysia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 51. Philippines VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Latin America VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 53. Mexico VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. Brazil VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 55. Argentina VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 56. Middle East & Africa VR Equipment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 57. Turkey VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 58. Saudi Arabia VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 59. UAE VR Equipment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 60. Starbreeze Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 61. Google Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 62. Vuzix Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 63. HTC Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 64. Sony Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 65. Microsoft Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 66. Meta Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 67. Freefly Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 68. Oculus Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 69. Samsung Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 70. Vive Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 71. Avegant Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 72. Razer Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 73. Zeiss Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 74. VisusVR Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 75. FOVE Revenue Growth Rate in VR Equipment Business (2017-2022)
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE
Frequently Asked Questions
VR Equipment report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
VR Equipment report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
VR Equipment report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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