Global Serious Games Market Research Report 2023

Report ID: 1893134 | Published Date: Jan 2025 | No. of Page: 91 | Base Year: 2024 | Rating: 4.7 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Serious Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Enterprises
        1.2.3 Consumers
    1.3 Market by Application
        1.3.1 Global Serious Games Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Healthcare
        1.3.3 Aerospace & defense
        1.3.4 Government
        1.3.5 Education
        1.3.6 Retail
        1.3.7 Media & Entertainment
        1.3.8 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Serious Games Market Perspective (2017-2028)
    2.2 Serious Games Growth Trends by Region
        2.2.1 Serious Games Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Serious Games Historic Market Size by Region (2017-2022)
        2.2.3 Serious Games Forecasted Market Size by Region (2023-2028)
    2.3 Serious Games Market Dynamics
        2.3.1 Serious Games Industry Trends
        2.3.2 Serious Games Market Drivers
        2.3.3 Serious Games Market Challenges
        2.3.4 Serious Games Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Serious Games Players by Revenue
        3.1.1 Global Top Serious Games Players by Revenue (2017-2022)
        3.1.2 Global Serious Games Revenue Market Share by Players (2017-2022)
    3.2 Global Serious Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Serious Games Revenue
    3.4 Global Serious Games Market Concentration Ratio
        3.4.1 Global Serious Games Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Serious Games Revenue in 2021
    3.5 Serious Games Key Players Head office and Area Served
    3.6 Key Players Serious Games Product Solution and Service
    3.7 Date of Enter into Serious Games Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Games Breakdown Data by Type
    4.1 Global Serious Games Historic Market Size by Type (2017-2022)
    4.2 Global Serious Games Forecasted Market Size by Type (2023-2028)
5 Serious Games Breakdown Data by Application
    5.1 Global Serious Games Historic Market Size by Application (2017-2022)
    5.2 Global Serious Games Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Serious Games Market Size (2017-2028)
    6.2 North America Serious Games Market Size by Country (2017-2022)
    6.3 North America Serious Games Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Serious Games Market Size (2017-2028)
    7.2 Europe Serious Games Market Size by Country (2017-2022)
    7.3 Europe Serious Games Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Serious Games Market Size (2017-2028)
    8.2 Asia-Pacific Serious Games Market Size by Country (2017-2022)
    8.3 Asia-Pacific Serious Games Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Serious Games Market Size (2017-2028)
    9.2 Latin America Serious Games Market Size by Country (2017-2022)
    9.3 Latin America Serious Games Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Serious Games Market Size (2017-2028)
    10.2 Middle East & Africa Serious Games Market Size by Country (2017-2022)
    10.3 Middle East & Africa Serious Games Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 BreakAway, Ltd.
        11.1.1 BreakAway, Ltd. Company Detail
        11.1.2 BreakAway, Ltd. Business Overview
        11.1.3 BreakAway, Ltd. Serious Games Introduction
        11.1.4 BreakAway, Ltd. Revenue in Serious Games Business (2017-2022)
        11.1.5 BreakAway, Ltd. Recent Development
    11.2 Designing Digitally, Inc.
        11.2.1 Designing Digitally, Inc. Company Detail
        11.2.2 Designing Digitally, Inc. Business Overview
        11.2.3 Designing Digitally, Inc. Serious Games Introduction
        11.2.4 Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022)
        11.2.5 Designing Digitally, Inc. Recent Development
    11.3 DIGINEXT
        11.3.1 DIGINEXT Company Detail
        11.3.2 DIGINEXT Business Overview
        11.3.3 DIGINEXT Serious Games Introduction
        11.3.4 DIGINEXT Revenue in Serious Games Business (2017-2022)
        11.3.5 DIGINEXT Recent Development
    11.4 IBM Corporation
        11.4.1 IBM Corporation Company Detail
        11.4.2 IBM Corporation Business Overview
        11.4.3 IBM Corporation Serious Games Introduction
        11.4.4 IBM Corporation Revenue in Serious Games Business (2017-2022)
        11.4.5 IBM Corporation Recent Development
    11.5 Intuition
        11.5.1 Intuition Company Detail
        11.5.2 Intuition Business Overview
        11.5.3 Intuition Serious Games Introduction
        11.5.4 Intuition Revenue in Serious Games Business (2017-2022)
        11.5.5 Intuition Recent Development
    11.6 Learning Nexus Ltd
        11.6.1 Learning Nexus Ltd Company Detail
        11.6.2 Learning Nexus Ltd Business Overview
        11.6.3 Learning Nexus Ltd Serious Games Introduction
        11.6.4 Learning Nexus Ltd Revenue in Serious Games Business (2017-2022)
        11.6.5 Learning Nexus Ltd Recent Development
    11.7 Nintendo Co., Ltd.
        11.7.1 Nintendo Co., Ltd. Company Detail
        11.7.2 Nintendo Co., Ltd. Business Overview
        11.7.3 Nintendo Co., Ltd. Serious Games Introduction
        11.7.4 Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022)
        11.7.5 Nintendo Co., Ltd. Recent Development
    11.8 Promotion Software GmbH
        11.8.1 Promotion Software GmbH Company Detail
        11.8.2 Promotion Software GmbH Business Overview
        11.8.3 Promotion Software GmbH Serious Games Introduction
        11.8.4 Promotion Software GmbH Revenue in Serious Games Business (2017-2022)
        11.8.5 Promotion Software GmbH Recent Development
    11.9 Revelian
        11.9.1 Revelian Company Detail
        11.9.2 Revelian Business Overview
        11.9.3 Revelian Serious Games Introduction
        11.9.4 Revelian Revenue in Serious Games Business (2017-2022)
        11.9.5 Revelian Recent Development
    11.10 Tata Interactive Systems
        11.10.1 Tata Interactive Systems Company Detail
        11.10.2 Tata Interactive Systems Business Overview
        11.10.3 Tata Interactive Systems Serious Games Introduction
        11.10.4 Tata Interactive Systems Revenue in Serious Games Business (2017-2022)
        11.10.5 Tata Interactive Systems Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Serious Games Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Enterprises
    Table 3. Key Players of Consumers
    Table 4. Global Serious Games Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global Serious Games Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Serious Games Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Serious Games Market Share by Region (2017-2022)
    Table 8. Global Serious Games Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Serious Games Market Share by Region (2023-2028)
    Table 10. Serious Games Market Trends
    Table 11. Serious Games Market Drivers
    Table 12. Serious Games Market Challenges
    Table 13. Serious Games Market Restraints
    Table 14. Global Serious Games Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Serious Games Market Share by Players (2017-2022)
    Table 16. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
    Table 17. Ranking of Global Top Serious Games Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Serious Games Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Serious Games Product Solution and Service
    Table 21. Date of Enter into Serious Games Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Serious Games Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Serious Games Revenue Market Share by Type (2017-2022)
    Table 25. Global Serious Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Serious Games Revenue Market Share by Type (2023-2028)
    Table 27. Global Serious Games Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Serious Games Revenue Market Share by Application (2017-2022)
    Table 29. Global Serious Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Serious Games Revenue Market Share by Application (2023-2028)
    Table 31. North America Serious Games Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America Serious Games Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe Serious Games Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe Serious Games Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific Serious Games Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific Serious Games Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America Serious Games Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America Serious Games Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa Serious Games Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa Serious Games Market Size by Country (2023-2028) & (US$ Million)
    Table 41. BreakAway, Ltd. Company Detail
    Table 42. BreakAway, Ltd. Business Overview
    Table 43. BreakAway, Ltd. Serious Games Product
    Table 44. BreakAway, Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 45. BreakAway, Ltd. Recent Development
    Table 46. Designing Digitally, Inc. Company Detail
    Table 47. Designing Digitally, Inc. Business Overview
    Table 48. Designing Digitally, Inc. Serious Games Product
    Table 49. Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 50. Designing Digitally, Inc. Recent Development
    Table 51. DIGINEXT Company Detail
    Table 52. DIGINEXT Business Overview
    Table 53. DIGINEXT Serious Games Product
    Table 54. DIGINEXT Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 55. DIGINEXT Recent Development
    Table 56. IBM Corporation Company Detail
    Table 57. IBM Corporation Business Overview
    Table 58. IBM Corporation Serious Games Product
    Table 59. IBM Corporation Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 60. IBM Corporation Recent Development
    Table 61. Intuition Company Detail
    Table 62. Intuition Business Overview
    Table 63. Intuition Serious Games Product
    Table 64. Intuition Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 65. Intuition Recent Development
    Table 66. Learning Nexus Ltd Company Detail
    Table 67. Learning Nexus Ltd Business Overview
    Table 68. Learning Nexus Ltd Serious Games Product
    Table 69. Learning Nexus Ltd Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 70. Learning Nexus Ltd Recent Development
    Table 71. Nintendo Co., Ltd. Company Detail
    Table 72. Nintendo Co., Ltd. Business Overview
    Table 73. Nintendo Co., Ltd. Serious Games Product
    Table 74. Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 75. Nintendo Co., Ltd. Recent Development
    Table 76. Promotion Software GmbH Company Detail
    Table 77. Promotion Software GmbH Business Overview
    Table 78. Promotion Software GmbH Serious Games Product
    Table 79. Promotion Software GmbH Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 80. Promotion Software GmbH Recent Development
    Table 81. Revelian Company Detail
    Table 82. Revelian Business Overview
    Table 83. Revelian Serious Games Product
    Table 84. Revelian Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 85. Revelian Recent Development
    Table 86. Tata Interactive Systems Company Detail
    Table 87. Tata Interactive Systems Business Overview
    Table 88. Tata Interactive Systems Serious Games Product
    Table 89. Tata Interactive Systems Revenue in Serious Games Business (2017-2022) & (US$ Million)
    Table 90. Tata Interactive Systems Recent Development
    Table 91. Research Programs/Design for This Report
    Table 92. Key Data Information from Secondary Sources
    Table 93. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Serious Games Market Share by Type: 2021 VS 2028
    Figure 2. Enterprises Features
    Figure 3. Consumers Features
    Figure 4. Global Serious Games Market Share by Application in 2021 & 2028
    Figure 5. Healthcare Case Studies
    Figure 6. Aerospace & defense Case Studies
    Figure 7. Government Case Studies
    Figure 8. Education Case Studies
    Figure 9. Retail Case Studies
    Figure 10. Media & Entertainment Case Studies
    Figure 11. Others Case Studies
    Figure 12. Serious Games Report Years Considered
    Figure 13. Global Serious Games Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 14. Global Serious Games Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 15. Global Serious Games Market Share by Region: 2021 VS 2028
    Figure 16. Global Serious Games Market Share by Players in 2021
    Figure 17. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
    Figure 18. The Top 10 and 5 Players Market Share by Serious Games Revenue in 2021
    Figure 19. North America Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. North America Serious Games Market Share by Country (2017-2028)
    Figure 21. United States Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Canada Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. Europe Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Europe Serious Games Market Share by Country (2017-2028)
    Figure 25. Germany Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. France Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. U.K. Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Italy Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Russia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Nordic Countries Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Asia-Pacific Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Asia-Pacific Serious Games Market Share by Region (2017-2028)
    Figure 33. China Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Japan Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. South Korea Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Southeast Asia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. India Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Australia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Latin America Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Latin America Serious Games Market Share by Country (2017-2028)
    Figure 41. Mexico Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Brazil Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Middle East & Africa Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Middle East & Africa Serious Games Market Share by Country (2017-2028)
    Figure 45. Turkey Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Saudi Arabia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. BreakAway, Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 48. Designing Digitally, Inc. Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 49. DIGINEXT Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 50. IBM Corporation Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 51. Intuition Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 52. Learning Nexus Ltd Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 53. Nintendo Co., Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 54. Promotion Software GmbH Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 55. Revelian Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 56. Tata Interactive Systems Revenue Growth Rate in Serious Games Business (2017-2022)
    Figure 57. Bottom-up and Top-down Approaches for This Report
    Figure 58. Data Triangulation
    Figure 59. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
Frequently Asked Questions
Serious Games report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Serious Games report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Serious Games report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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