Global Social Gaming Market Research Report 2023

Report ID: 1923975 | Published Date: Jan 2025 | No. of Page: 102 | Base Year: 2024 | Rating: 3.8 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Social Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
        1.2.2 Voice Social Gaming
        1.2.3 Video Social Gaming
        1.2.4 Others
    1.3 Market by Application
        1.3.1 Global Social Gaming Market Growth by Application: 2018 VS 2022 VS 2029
        1.3.2 Male
        1.3.3 Female
    1.4 Study Objectives
    1.5 Years Considered
    1.6 Years Considered
2 Global Growth Trends
    2.1 Global Social Gaming Market Perspective (2018-2029)
    2.2 Social Gaming Growth Trends by Region
        2.2.1 Global Social Gaming Market Size by Region: 2018 VS 2022 VS 2029
        2.2.2 Social Gaming Historic Market Size by Region (2018-2023)
        2.2.3 Social Gaming Forecasted Market Size by Region (2024-2029)
    2.3 Social Gaming Market Dynamics
        2.3.1 Social Gaming Industry Trends
        2.3.2 Social Gaming Market Drivers
        2.3.3 Social Gaming Market Challenges
        2.3.4 Social Gaming Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Social Gaming Players by Revenue
        3.1.1 Global Top Social Gaming Players by Revenue (2018-2023)
        3.1.2 Global Social Gaming Revenue Market Share by Players (2018-2023)
    3.2 Global Social Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Social Gaming Revenue
    3.4 Global Social Gaming Market Concentration Ratio
        3.4.1 Global Social Gaming Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Social Gaming Revenue in 2022
    3.5 Social Gaming Key Players Head office and Area Served
    3.6 Key Players Social Gaming Product Solution and Service
    3.7 Date of Enter into Social Gaming Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Social Gaming Breakdown Data by Type
    4.1 Global Social Gaming Historic Market Size by Type (2018-2023)
    4.2 Global Social Gaming Forecasted Market Size by Type (2024-2029)
5 Social Gaming Breakdown Data by Application
    5.1 Global Social Gaming Historic Market Size by Application (2018-2023)
    5.2 Global Social Gaming Forecasted Market Size by Application (2024-2029)
6 North America
    6.1 North America Social Gaming Market Size (2018-2029)
    6.2 North America Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
    6.3 North America Social Gaming Market Size by Country (2018-2023)
    6.4 North America Social Gaming Market Size by Country (2024-2029)
    6.5 United States
    6.6 Canada
7 Europe
    7.1 Europe Social Gaming Market Size (2018-2029)
    7.2 Europe Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
    7.3 Europe Social Gaming Market Size by Country (2018-2023)
    7.4 Europe Social Gaming Market Size by Country (2024-2029)
    7.5 Germany
    7.6 France
    7.7 U.K.
    7.8 Italy
    7.9 Russia
    7.10 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Social Gaming Market Size (2018-2029)
    8.2 Asia-Pacific Social Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
    8.3 Asia-Pacific Social Gaming Market Size by Region (2018-2023)
    8.4 Asia-Pacific Social Gaming Market Size by Region (2024-2029)
    8.5 China
    8.6 Japan
    8.7 South Korea
    8.8 Southeast Asia
    8.9 India
    8.10 Australia
9 Latin America
    9.1 Latin America Social Gaming Market Size (2018-2029)
    9.2 Latin America Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
    9.3 Latin America Social Gaming Market Size by Country (2018-2023)
    9.4 Latin America Social Gaming Market Size by Country (2024-2029)
    9.5 Mexico
    9.6 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Social Gaming Market Size (2018-2029)
    10.2 Middle East & Africa Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
    10.3 Middle East & Africa Social Gaming Market Size by Country (2018-2023)
    10.4 Middle East & Africa Social Gaming Market Size by Country (2024-2029)
    10.5 Turkey
    10.6 Saudi Arabia
    10.7 UAE
11 Key Players Profiles
    11.1 Activision Blizzard
        11.1.1 Activision Blizzard Company Detail
        11.1.2 Activision Blizzard Business Overview
        11.1.3 Activision Blizzard Social Gaming Introduction
        11.1.4 Activision Blizzard Revenue in Social Gaming Business (2018-2023)
        11.1.5 Activision Blizzard Recent Development
    11.2 Electronic Arts
        11.2.1 Electronic Arts Company Detail
        11.2.2 Electronic Arts Business Overview
        11.2.3 Electronic Arts Social Gaming Introduction
        11.2.4 Electronic Arts Revenue in Social Gaming Business (2018-2023)
        11.2.5 Electronic Arts Recent Development
    11.3 King Digital Entertainment
        11.3.1 King Digital Entertainment Company Detail
        11.3.2 King Digital Entertainment Business Overview
        11.3.3 King Digital Entertainment Social Gaming Introduction
        11.3.4 King Digital Entertainment Revenue in Social Gaming Business (2018-2023)
        11.3.5 King Digital Entertainment Recent Development
    11.4 Supercell
        11.4.1 Supercell Company Detail
        11.4.2 Supercell Business Overview
        11.4.3 Supercell Social Gaming Introduction
        11.4.4 Supercell Revenue in Social Gaming Business (2018-2023)
        11.4.5 Supercell Recent Development
    11.5 Behaviour Interactive
        11.5.1 Behaviour Interactive Company Detail
        11.5.2 Behaviour Interactive Business Overview
        11.5.3 Behaviour Interactive Social Gaming Introduction
        11.5.4 Behaviour Interactive Revenue in Social Gaming Business (2018-2023)
        11.5.5 Behaviour Interactive Recent Development
    11.6 Wooga
        11.6.1 Wooga Company Detail
        11.6.2 Wooga Business Overview
        11.6.3 Wooga Social Gaming Introduction
        11.6.4 Wooga Revenue in Social Gaming Business (2018-2023)
        11.6.5 Wooga Recent Development
    11.7 Zynga
        11.7.1 Zynga Company Detail
        11.7.2 Zynga Business Overview
        11.7.3 Zynga Social Gaming Introduction
        11.7.4 Zynga Revenue in Social Gaming Business (2018-2023)
        11.7.5 Zynga Recent Development
    11.8 Etermax
        11.8.1 Etermax Company Detail
        11.8.2 Etermax Business Overview
        11.8.3 Etermax Social Gaming Introduction
        11.8.4 Etermax Revenue in Social Gaming Business (2018-2023)
        11.8.5 Etermax Recent Development
    11.9 Peak Games
        11.9.1 Peak Games Company Detail
        11.9.2 Peak Games Business Overview
        11.9.3 Peak Games Social Gaming Introduction
        11.9.4 Peak Games Revenue in Social Gaming Business (2018-2023)
        11.9.5 Peak Games Recent Development
    11.10 Tencent
        11.10.1 Tencent Company Detail
        11.10.2 Tencent Business Overview
        11.10.3 Tencent Social Gaming Introduction
        11.10.4 Tencent Revenue in Social Gaming Business (2018-2023)
        11.10.5 Tencent Recent Development
    11.11 TinyCo
        11.11.1 TinyCo Company Detail
        11.11.2 TinyCo Business Overview
        11.11.3 TinyCo Social Gaming Introduction
        11.11.4 TinyCo Revenue in Social Gaming Business (2018-2023)
        11.11.5 TinyCo Recent Development
    11.12 Gameloft
        11.12.1 Gameloft Company Detail
        11.12.2 Gameloft Business Overview
        11.12.3 Gameloft Social Gaming Introduction
        11.12.4 Gameloft Revenue in Social Gaming Business (2018-2023)
        11.12.5 Gameloft Recent Development
    11.13 CrowdStar
        11.13.1 CrowdStar Company Detail
        11.13.2 CrowdStar Business Overview
        11.13.3 CrowdStar Social Gaming Introduction
        11.13.4 CrowdStar Revenue in Social Gaming Business (2018-2023)
        11.13.5 CrowdStar Recent Development
    11.14 Aeria Games GmbH
        11.14.1 Aeria Games GmbH Company Detail
        11.14.2 Aeria Games GmbH Business Overview
        11.14.3 Aeria Games GmbH Social Gaming Introduction
        11.14.4 Aeria Games GmbH Revenue in Social Gaming Business (2018-2023)
        11.14.5 Aeria Games GmbH Recent Development
    11.15 DeNA Co., Ltd
        11.15.1 DeNA Co., Ltd Company Detail
        11.15.2 DeNA Co., Ltd Business Overview
        11.15.3 DeNA Co., Ltd Social Gaming Introduction
        11.15.4 DeNA Co., Ltd Revenue in Social Gaming Business (2018-2023)
        11.15.5 DeNA Co., Ltd Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Social Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
    Table 2. Key Players of Voice Social Gaming
    Table 3. Key Players of Video Social Gaming
    Table 4. Key Players of Others
    Table 5. Global Social Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
    Table 6. Global Social Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 7. Global Social Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 8. Global Social Gaming Market Share by Region (2018-2023)
    Table 9. Global Social Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 10. Global Social Gaming Market Share by Region (2024-2029)
    Table 11. Social Gaming Market Trends
    Table 12. Social Gaming Market Drivers
    Table 13. Social Gaming Market Challenges
    Table 14. Social Gaming Market Restraints
    Table 15. Global Social Gaming Revenue by Players (2018-2023) & (US$ Million)
    Table 16. Global Social Gaming Market Share by Players (2018-2023)
    Table 17. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2022)
    Table 18. Ranking of Global Top Social Gaming Companies by Revenue (US$ Million) in 2022
    Table 19. Global 5 Largest Players Market Share by Social Gaming Revenue (CR5 and HHI) & (2018-2023)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Social Gaming Product Solution and Service
    Table 22. Date of Enter into Social Gaming Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Social Gaming Market Size by Type (2018-2023) & (US$ Million)
    Table 25. Global Social Gaming Revenue Market Share by Type (2018-2023)
    Table 26. Global Social Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 27. Global Social Gaming Revenue Market Share by Type (2024-2029)
    Table 28. Global Social Gaming Market Size by Application (2018-2023) & (US$ Million)
    Table 29. Global Social Gaming Revenue Market Share by Application (2018-2023)
    Table 30. Global Social Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 31. Global Social Gaming Revenue Market Share by Application (2024-2029)
    Table 32. North America Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 33. North America Social Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 34. North America Social Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 35. Europe Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 36. Europe Social Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 37. Europe Social Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 38. Asia-Pacific Social Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 39. Asia-Pacific Social Gaming Market Size by Region (2018-2023) & (US$ Million)
    Table 40. Asia-Pacific Social Gaming Market Size by Region (2024-2029) & (US$ Million)
    Table 41. Latin America Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 42. Latin America Social Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 43. Latin America Social Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 44. Middle East & Africa Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
    Table 45. Middle East & Africa Social Gaming Market Size by Country (2018-2023) & (US$ Million)
    Table 46. Middle East & Africa Social Gaming Market Size by Country (2024-2029) & (US$ Million)
    Table 47. Activision Blizzard Company Detail
    Table 48. Activision Blizzard Business Overview
    Table 49. Activision Blizzard Social Gaming Product
    Table 50. Activision Blizzard Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 51. Activision Blizzard Recent Development
    Table 52. Electronic Arts Company Detail
    Table 53. Electronic Arts Business Overview
    Table 54. Electronic Arts Social Gaming Product
    Table 55. Electronic Arts Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 56. Electronic Arts Recent Development
    Table 57. King Digital Entertainment Company Detail
    Table 58. King Digital Entertainment Business Overview
    Table 59. King Digital Entertainment Social Gaming Product
    Table 60. King Digital Entertainment Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 61. King Digital Entertainment Recent Development
    Table 62. Supercell Company Detail
    Table 63. Supercell Business Overview
    Table 64. Supercell Social Gaming Product
    Table 65. Supercell Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 66. Supercell Recent Development
    Table 67. Behaviour Interactive Company Detail
    Table 68. Behaviour Interactive Business Overview
    Table 69. Behaviour Interactive Social Gaming Product
    Table 70. Behaviour Interactive Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 71. Behaviour Interactive Recent Development
    Table 72. Wooga Company Detail
    Table 73. Wooga Business Overview
    Table 74. Wooga Social Gaming Product
    Table 75. Wooga Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 76. Wooga Recent Development
    Table 77. Zynga Company Detail
    Table 78. Zynga Business Overview
    Table 79. Zynga Social Gaming Product
    Table 80. Zynga Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 81. Zynga Recent Development
    Table 82. Etermax Company Detail
    Table 83. Etermax Business Overview
    Table 84. Etermax Social Gaming Product
    Table 85. Etermax Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 86. Etermax Recent Development
    Table 87. Peak Games Company Detail
    Table 88. Peak Games Business Overview
    Table 89. Peak Games Social Gaming Product
    Table 90. Peak Games Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 91. Peak Games Recent Development
    Table 92. Tencent Company Detail
    Table 93. Tencent Business Overview
    Table 94. Tencent Social Gaming Product
    Table 95. Tencent Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 96. Tencent Recent Development
    Table 97. TinyCo Company Detail
    Table 98. TinyCo Business Overview
    Table 99. TinyCo Social Gaming Product
    Table 100. TinyCo Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 101. TinyCo Recent Development
    Table 102. Gameloft Company Detail
    Table 103. Gameloft Business Overview
    Table 104. Gameloft Social Gaming Product
    Table 105. Gameloft Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 106. Gameloft Recent Development
    Table 107. CrowdStar Company Detail
    Table 108. CrowdStar Business Overview
    Table 109. CrowdStar Social Gaming Product
    Table 110. CrowdStar Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 111. CrowdStar Recent Development
    Table 112. Aeria Games GmbH Company Detail
    Table 113. Aeria Games GmbH Business Overview
    Table 114. Aeria Games GmbH Social Gaming Product
    Table 115. Aeria Games GmbH Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 116. Aeria Games GmbH Recent Development
    Table 117. DeNA Co., Ltd Company Detail
    Table 118. DeNA Co., Ltd Business Overview
    Table 119. DeNA Co., Ltd Social Gaming Product
    Table 120. DeNA Co., Ltd Revenue in Social Gaming Business (2018-2023) & (US$ Million)
    Table 121. DeNA Co., Ltd Recent Development
    Table 122. Research Programs/Design for This Report
    Table 123. Key Data Information from Secondary Sources
    Table 124. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Social Gaming Market Size Comparison by Type (2023-2029) & (US$ Million)
    Figure 2. Global Social Gaming Market Share by Type: 2022 VS 2029
    Figure 3. Voice Social Gaming Features
    Figure 4. Video Social Gaming Features
    Figure 5. Others Features
    Figure 6. Global Social Gaming Market Size Comparison by Application (2023-2029) & (US$ Million)
    Figure 7. Global Social Gaming Market Share by Application: 2022 VS 2029
    Figure 8. Male Case Studies
    Figure 9. Female Case Studies
    Figure 10. Social Gaming Report Years Considered
    Figure 11. Global Social Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
    Figure 12. Global Social Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
    Figure 13. Global Social Gaming Market Share by Region: 2022 VS 2029
    Figure 14. Global Social Gaming Market Share by Players in 2022
    Figure 15. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2022)
    Figure 16. The Top 10 and 5 Players Market Share by Social Gaming Revenue in 2022
    Figure 17. North America Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 18. North America Social Gaming Market Share by Country (2018-2029)
    Figure 19. United States Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 20. Canada Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 21. Europe Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 22. Europe Social Gaming Market Share by Country (2018-2029)
    Figure 23. Germany Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 24. France Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 25. U.K. Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 26. Italy Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 27. Russia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 28. Nordic Countries Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 29. Asia-Pacific Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 30. Asia-Pacific Social Gaming Market Share by Region (2018-2029)
    Figure 31. China Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 32. Japan Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 33. South Korea Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 34. Southeast Asia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 35. India Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 36. Australia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 37. Latin America Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 38. Latin America Social Gaming Market Share by Country (2018-2029)
    Figure 39. Mexico Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 40. Brazil Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 41. Middle East & Africa Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 42. Middle East & Africa Social Gaming Market Share by Country (2018-2029)
    Figure 43. Turkey Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 44. Saudi Arabia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million)
    Figure 45. Activision Blizzard Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 46. Electronic Arts Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 47. King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 48. Supercell Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 49. Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 50. Wooga Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 51. Zynga Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 52. Etermax Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 53. Peak Games Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 54. Tencent Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 55. TinyCo Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 56. Gameloft Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 57. CrowdStar Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 58. Aeria Games GmbH Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 59. DeNA Co., Ltd Revenue Growth Rate in Social Gaming Business (2018-2023)
    Figure 60. Bottom-up and Top-down Approaches for This Report
    Figure 61. Data Triangulation
    Figure 62. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Activision Blizzard
Electronic Arts
King Digital Entertainment
Supercell
Behaviour Interactive
Wooga
Zynga
Etermax
Peak Games
Tencent
TinyCo
Gameloft
CrowdStar
Aeria Games GmbH
DeNA Co., Ltd
Frequently Asked Questions
Social Gaming report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Social Gaming report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Social Gaming report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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