Social Media IT Spending
This report aims to provide a comprehensive presentation of the global market for Social Media IT ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Social Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1.2.2 Voice Social Gaming 1.2.3 Video Social Gaming 1.2.4 Others 1.3 Market by Application 1.3.1 Global Social Gaming Market Growth by Application: 2018 VS 2022 VS 2029 1.3.2 Male 1.3.3 Female 1.4 Study Objectives 1.5 Years Considered 1.6 Years Considered 2 Global Growth Trends 2.1 Global Social Gaming Market Perspective (2018-2029) 2.2 Social Gaming Growth Trends by Region 2.2.1 Global Social Gaming Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 Social Gaming Historic Market Size by Region (2018-2023) 2.2.3 Social Gaming Forecasted Market Size by Region (2024-2029) 2.3 Social Gaming Market Dynamics 2.3.1 Social Gaming Industry Trends 2.3.2 Social Gaming Market Drivers 2.3.3 Social Gaming Market Challenges 2.3.4 Social Gaming Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Social Gaming Players by Revenue 3.1.1 Global Top Social Gaming Players by Revenue (2018-2023) 3.1.2 Global Social Gaming Revenue Market Share by Players (2018-2023) 3.2 Global Social Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Social Gaming Revenue 3.4 Global Social Gaming Market Concentration Ratio 3.4.1 Global Social Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Social Gaming Revenue in 2022 3.5 Social Gaming Key Players Head office and Area Served 3.6 Key Players Social Gaming Product Solution and Service 3.7 Date of Enter into Social Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Social Gaming Breakdown Data by Type 4.1 Global Social Gaming Historic Market Size by Type (2018-2023) 4.2 Global Social Gaming Forecasted Market Size by Type (2024-2029) 5 Social Gaming Breakdown Data by Application 5.1 Global Social Gaming Historic Market Size by Application (2018-2023) 5.2 Global Social Gaming Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America Social Gaming Market Size (2018-2029) 6.2 North America Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 6.3 North America Social Gaming Market Size by Country (2018-2023) 6.4 North America Social Gaming Market Size by Country (2024-2029) 6.5 United States 6.6 Canada 7 Europe 7.1 Europe Social Gaming Market Size (2018-2029) 7.2 Europe Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 7.3 Europe Social Gaming Market Size by Country (2018-2023) 7.4 Europe Social Gaming Market Size by Country (2024-2029) 7.5 Germany 7.6 France 7.7 U.K. 7.8 Italy 7.9 Russia 7.10 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Social Gaming Market Size (2018-2029) 8.2 Asia-Pacific Social Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029 8.3 Asia-Pacific Social Gaming Market Size by Region (2018-2023) 8.4 Asia-Pacific Social Gaming Market Size by Region (2024-2029) 8.5 China 8.6 Japan 8.7 South Korea 8.8 Southeast Asia 8.9 India 8.10 Australia 9 Latin America 9.1 Latin America Social Gaming Market Size (2018-2029) 9.2 Latin America Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 9.3 Latin America Social Gaming Market Size by Country (2018-2023) 9.4 Latin America Social Gaming Market Size by Country (2024-2029) 9.5 Mexico 9.6 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Social Gaming Market Size (2018-2029) 10.2 Middle East & Africa Social Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 10.3 Middle East & Africa Social Gaming Market Size by Country (2018-2023) 10.4 Middle East & Africa Social Gaming Market Size by Country (2024-2029) 10.5 Turkey 10.6 Saudi Arabia 10.7 UAE 11 Key Players Profiles 11.1 Activision Blizzard 11.1.1 Activision Blizzard Company Detail 11.1.2 Activision Blizzard Business Overview 11.1.3 Activision Blizzard Social Gaming Introduction 11.1.4 Activision Blizzard Revenue in Social Gaming Business (2018-2023) 11.1.5 Activision Blizzard Recent Development 11.2 Electronic Arts 11.2.1 Electronic Arts Company Detail 11.2.2 Electronic Arts Business Overview 11.2.3 Electronic Arts Social Gaming Introduction 11.2.4 Electronic Arts Revenue in Social Gaming Business (2018-2023) 11.2.5 Electronic Arts Recent Development 11.3 King Digital Entertainment 11.3.1 King Digital Entertainment Company Detail 11.3.2 King Digital Entertainment Business Overview 11.3.3 King Digital Entertainment Social Gaming Introduction 11.3.4 King Digital Entertainment Revenue in Social Gaming Business (2018-2023) 11.3.5 King Digital Entertainment Recent Development 11.4 Supercell 11.4.1 Supercell Company Detail 11.4.2 Supercell Business Overview 11.4.3 Supercell Social Gaming Introduction 11.4.4 Supercell Revenue in Social Gaming Business (2018-2023) 11.4.5 Supercell Recent Development 11.5 Behaviour Interactive 11.5.1 Behaviour Interactive Company Detail 11.5.2 Behaviour Interactive Business Overview 11.5.3 Behaviour Interactive Social Gaming Introduction 11.5.4 Behaviour Interactive Revenue in Social Gaming Business (2018-2023) 11.5.5 Behaviour Interactive Recent Development 11.6 Wooga 11.6.1 Wooga Company Detail 11.6.2 Wooga Business Overview 11.6.3 Wooga Social Gaming Introduction 11.6.4 Wooga Revenue in Social Gaming Business (2018-2023) 11.6.5 Wooga Recent Development 11.7 Zynga 11.7.1 Zynga Company Detail 11.7.2 Zynga Business Overview 11.7.3 Zynga Social Gaming Introduction 11.7.4 Zynga Revenue in Social Gaming Business (2018-2023) 11.7.5 Zynga Recent Development 11.8 Etermax 11.8.1 Etermax Company Detail 11.8.2 Etermax Business Overview 11.8.3 Etermax Social Gaming Introduction 11.8.4 Etermax Revenue in Social Gaming Business (2018-2023) 11.8.5 Etermax Recent Development 11.9 Peak Games 11.9.1 Peak Games Company Detail 11.9.2 Peak Games Business Overview 11.9.3 Peak Games Social Gaming Introduction 11.9.4 Peak Games Revenue in Social Gaming Business (2018-2023) 11.9.5 Peak Games Recent Development 11.10 Tencent 11.10.1 Tencent Company Detail 11.10.2 Tencent Business Overview 11.10.3 Tencent Social Gaming Introduction 11.10.4 Tencent Revenue in Social Gaming Business (2018-2023) 11.10.5 Tencent Recent Development 11.11 TinyCo 11.11.1 TinyCo Company Detail 11.11.2 TinyCo Business Overview 11.11.3 TinyCo Social Gaming Introduction 11.11.4 TinyCo Revenue in Social Gaming Business (2018-2023) 11.11.5 TinyCo Recent Development 11.12 Gameloft 11.12.1 Gameloft Company Detail 11.12.2 Gameloft Business Overview 11.12.3 Gameloft Social Gaming Introduction 11.12.4 Gameloft Revenue in Social Gaming Business (2018-2023) 11.12.5 Gameloft Recent Development 11.13 CrowdStar 11.13.1 CrowdStar Company Detail 11.13.2 CrowdStar Business Overview 11.13.3 CrowdStar Social Gaming Introduction 11.13.4 CrowdStar Revenue in Social Gaming Business (2018-2023) 11.13.5 CrowdStar Recent Development 11.14 Aeria Games GmbH 11.14.1 Aeria Games GmbH Company Detail 11.14.2 Aeria Games GmbH Business Overview 11.14.3 Aeria Games GmbH Social Gaming Introduction 11.14.4 Aeria Games GmbH Revenue in Social Gaming Business (2018-2023) 11.14.5 Aeria Games GmbH Recent Development 11.15 DeNA Co., Ltd 11.15.1 DeNA Co., Ltd Company Detail 11.15.2 DeNA Co., Ltd Business Overview 11.15.3 DeNA Co., Ltd Social Gaming Introduction 11.15.4 DeNA Co., Ltd Revenue in Social Gaming Business (2018-2023) 11.15.5 DeNA Co., Ltd Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Social Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029 Table 2. Key Players of Voice Social Gaming Table 3. Key Players of Video Social Gaming Table 4. Key Players of Others Table 5. Global Social Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029 Table 6. Global Social Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029 Table 7. Global Social Gaming Market Size by Region (2018-2023) & (US$ Million) Table 8. Global Social Gaming Market Share by Region (2018-2023) Table 9. Global Social Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million) Table 10. Global Social Gaming Market Share by Region (2024-2029) Table 11. Social Gaming Market Trends Table 12. Social Gaming Market Drivers Table 13. Social Gaming Market Challenges Table 14. Social Gaming Market Restraints Table 15. Global Social Gaming Revenue by Players (2018-2023) & (US$ Million) Table 16. Global Social Gaming Market Share by Players (2018-2023) Table 17. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2022) Table 18. Ranking of Global Top Social Gaming Companies by Revenue (US$ Million) in 2022 Table 19. Global 5 Largest Players Market Share by Social Gaming Revenue (CR5 and HHI) & (2018-2023) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Social Gaming Product Solution and Service Table 22. Date of Enter into Social Gaming Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Social Gaming Market Size by Type (2018-2023) & (US$ Million) Table 25. Global Social Gaming Revenue Market Share by Type (2018-2023) Table 26. Global Social Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million) Table 27. Global Social Gaming Revenue Market Share by Type (2024-2029) Table 28. Global Social Gaming Market Size by Application (2018-2023) & (US$ Million) Table 29. Global Social Gaming Revenue Market Share by Application (2018-2023) Table 30. Global Social Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million) Table 31. Global Social Gaming Revenue Market Share by Application (2024-2029) Table 32. North America Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 33. North America Social Gaming Market Size by Country (2018-2023) & (US$ Million) Table 34. North America Social Gaming Market Size by Country (2024-2029) & (US$ Million) Table 35. Europe Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 36. Europe Social Gaming Market Size by Country (2018-2023) & (US$ Million) Table 37. Europe Social Gaming Market Size by Country (2024-2029) & (US$ Million) Table 38. Asia-Pacific Social Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029 Table 39. Asia-Pacific Social Gaming Market Size by Region (2018-2023) & (US$ Million) Table 40. Asia-Pacific Social Gaming Market Size by Region (2024-2029) & (US$ Million) Table 41. Latin America Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 42. Latin America Social Gaming Market Size by Country (2018-2023) & (US$ Million) Table 43. Latin America Social Gaming Market Size by Country (2024-2029) & (US$ Million) Table 44. Middle East & Africa Social Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 45. Middle East & Africa Social Gaming Market Size by Country (2018-2023) & (US$ Million) Table 46. Middle East & Africa Social Gaming Market Size by Country (2024-2029) & (US$ Million) Table 47. Activision Blizzard Company Detail Table 48. Activision Blizzard Business Overview Table 49. Activision Blizzard Social Gaming Product Table 50. Activision Blizzard Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 51. Activision Blizzard Recent Development Table 52. Electronic Arts Company Detail Table 53. Electronic Arts Business Overview Table 54. Electronic Arts Social Gaming Product Table 55. Electronic Arts Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 56. Electronic Arts Recent Development Table 57. King Digital Entertainment Company Detail Table 58. King Digital Entertainment Business Overview Table 59. King Digital Entertainment Social Gaming Product Table 60. King Digital Entertainment Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 61. King Digital Entertainment Recent Development Table 62. Supercell Company Detail Table 63. Supercell Business Overview Table 64. Supercell Social Gaming Product Table 65. Supercell Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 66. Supercell Recent Development Table 67. Behaviour Interactive Company Detail Table 68. Behaviour Interactive Business Overview Table 69. Behaviour Interactive Social Gaming Product Table 70. Behaviour Interactive Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 71. Behaviour Interactive Recent Development Table 72. Wooga Company Detail Table 73. Wooga Business Overview Table 74. Wooga Social Gaming Product Table 75. Wooga Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 76. Wooga Recent Development Table 77. Zynga Company Detail Table 78. Zynga Business Overview Table 79. Zynga Social Gaming Product Table 80. Zynga Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 81. Zynga Recent Development Table 82. Etermax Company Detail Table 83. Etermax Business Overview Table 84. Etermax Social Gaming Product Table 85. Etermax Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 86. Etermax Recent Development Table 87. Peak Games Company Detail Table 88. Peak Games Business Overview Table 89. Peak Games Social Gaming Product Table 90. Peak Games Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 91. Peak Games Recent Development Table 92. Tencent Company Detail Table 93. Tencent Business Overview Table 94. Tencent Social Gaming Product Table 95. Tencent Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 96. Tencent Recent Development Table 97. TinyCo Company Detail Table 98. TinyCo Business Overview Table 99. TinyCo Social Gaming Product Table 100. TinyCo Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 101. TinyCo Recent Development Table 102. Gameloft Company Detail Table 103. Gameloft Business Overview Table 104. Gameloft Social Gaming Product Table 105. Gameloft Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 106. Gameloft Recent Development Table 107. CrowdStar Company Detail Table 108. CrowdStar Business Overview Table 109. CrowdStar Social Gaming Product Table 110. CrowdStar Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 111. CrowdStar Recent Development Table 112. Aeria Games GmbH Company Detail Table 113. Aeria Games GmbH Business Overview Table 114. Aeria Games GmbH Social Gaming Product Table 115. Aeria Games GmbH Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 116. Aeria Games GmbH Recent Development Table 117. DeNA Co., Ltd Company Detail Table 118. DeNA Co., Ltd Business Overview Table 119. DeNA Co., Ltd Social Gaming Product Table 120. DeNA Co., Ltd Revenue in Social Gaming Business (2018-2023) & (US$ Million) Table 121. DeNA Co., Ltd Recent Development Table 122. Research Programs/Design for This Report Table 123. Key Data Information from Secondary Sources Table 124. Key Data Information from Primary Sources List of Figures Figure 1. Global Social Gaming Market Size Comparison by Type (2023-2029) & (US$ Million) Figure 2. Global Social Gaming Market Share by Type: 2022 VS 2029 Figure 3. Voice Social Gaming Features Figure 4. Video Social Gaming Features Figure 5. Others Features Figure 6. Global Social Gaming Market Size Comparison by Application (2023-2029) & (US$ Million) Figure 7. Global Social Gaming Market Share by Application: 2022 VS 2029 Figure 8. Male Case Studies Figure 9. Female Case Studies Figure 10. Social Gaming Report Years Considered Figure 11. Global Social Gaming Market Size (US$ Million), Year-over-Year: 2018-2029 Figure 12. Global Social Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029 Figure 13. Global Social Gaming Market Share by Region: 2022 VS 2029 Figure 14. Global Social Gaming Market Share by Players in 2022 Figure 15. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2022) Figure 16. The Top 10 and 5 Players Market Share by Social Gaming Revenue in 2022 Figure 17. North America Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 18. North America Social Gaming Market Share by Country (2018-2029) Figure 19. United States Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 20. Canada Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 21. Europe Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 22. Europe Social Gaming Market Share by Country (2018-2029) Figure 23. Germany Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 24. France Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 25. U.K. Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 26. Italy Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 27. Russia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 28. Nordic Countries Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 29. Asia-Pacific Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 30. Asia-Pacific Social Gaming Market Share by Region (2018-2029) Figure 31. China Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 32. Japan Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 33. South Korea Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 34. Southeast Asia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 35. India Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 36. Australia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 37. Latin America Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 38. Latin America Social Gaming Market Share by Country (2018-2029) Figure 39. Mexico Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 40. Brazil Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 41. Middle East & Africa Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 42. Middle East & Africa Social Gaming Market Share by Country (2018-2029) Figure 43. Turkey Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 44. Saudi Arabia Social Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 45. Activision Blizzard Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 46. Electronic Arts Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 47. King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 48. Supercell Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 49. Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 50. Wooga Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 51. Zynga Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 52. Etermax Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 53. Peak Games Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 54. Tencent Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 55. TinyCo Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 56. Gameloft Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 57. CrowdStar Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 58. Aeria Games GmbH Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 59. DeNA Co., Ltd Revenue Growth Rate in Social Gaming Business (2018-2023) Figure 60. Bottom-up and Top-down Approaches for This Report Figure 61. Data Triangulation Figure 62. Key Executives Interviewed
Activision Blizzard Electronic Arts King Digital Entertainment Supercell Behaviour Interactive Wooga Zynga Etermax Peak Games Tencent TinyCo Gameloft CrowdStar Aeria Games GmbH DeNA Co., Ltd
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